Monday, February 7, 2011

Paper Reading #7: Manual Deskterity

Comments:

Reference Information:
Title: Manual Deskterity: An Exploration of Simultaneous Pen + Touch Direct Input
Authors: K. Hinckley, K. Yatani, M. Pahud, N. Coddington, J. Rodenhouse, A. Wilson, H. Benko, B. Buxton
Presentation: (Conference Paper) CHI 2010, April 10-15, Atlanta, GA, USA.

Summary:
Source
This paper discusses the research done over the shifting of using the traditional GUI's to a more direct manual input from the user. The development begin discussed is a scrapbooking application where the user can utilize both, pen and touch inputs, the authors state that the combination of these is only present in few systems. The basis of their application is the interaction between a designer and a physical design board and notebooks and previous work in the subject. The main idea of using both, the pen and touch, and which they repeat all throughout the article, is to have a division of work - the pen writes, touch manipulates, and when the user combines both input options, new tools are created.

The authors discuss related work that has been done in the field. They state that devices in the early 1990s utilized either pen or touch, but the device did found no differentiate between the inputs, and current applications will usually implement one or the other.

An observational study was conducted by the developers where they gained knowledge of how people usually interact with pens, tools and pieces of paper. They noticed nine relevant behaviors from the group of eight people that participated in the study. These behaviors go from how the user interchanges work between pens and manual work; how they interact with clippings, those they want to use and those they don't want; how they reused parts of paper that they had cut, etc. The developers tried to support these behaviors with Manual Deskterity.

Manual Deskterity has functionality that range from using multi-touch interactions to zoom, flip pages, move and select objects, as well as creating new objects; writing, which only the pen can produce ink strokes, with the exception of finger painting. As mentioned above, majority of the functionality is divided between using the pen or touch, however, there are other functions that are reached by using both at a time. For example, stapling items into stack, cutting and tearing objects with the X-acto Knife, carbon copying items, using one object as a ruler, and more. All these functions require some type of holding the object with one hand, and doing something to it with the pen.

After a prototype was ready, they performed a usability evaluation with the help of seven professional designers. Overall, the feedback they received back was very promising. Their future work for this development focuses on demonstrating the usability and effectiveness of the device, and prove that it can enhance the user experience with applications such as this one.

Discussion:
I am one of those girls that really enjoys scrap-booking, I am no professional designer, but I see it as a hobby. I think I would really enjoy to have such an application. I think it is really interesting that the design they have given it can be used for both, professional and non professional design; I can easily see such an application being used in design courses or something along those lines. I would like to find out if there is any other research being done in the whole concept of simultaneous pen and touch inputs; it would be really interesting to see this kind of application in a device that users use everyday, for example phones, computers, etc.

7 comments:

  1. That is a really interesting design. I am actually not a scrap-booker, but I do enjoy seeing the end result. The thing that comes to my mind that it wouldn't be as aesthetically pleasing as a hand-made scrapbook simply because the pages are immaterial in this program. It's like the digital photo books. You win some you lose some.

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  2. I'm not a huge fan of scrapbooking, but research using this application will still give benefits elsewhere. Most tablet PCs sold today have both pen input and touch screens, so the lessons learned here could be put towards making interfaces for these types of computers better. For example, my HP tablet counts touch and pen as the same input, which is suboptimal, since touching a corner of your notes makes pen marks.

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  3. I think this is a really good idea for scrapbooking since there is always room for mistakes and with this you could manipulate the images and letters in any form you would like. Tablet PCs use this kind of idea in my opinion and is really a great idea for creative works.

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  4. I also thought this was a really cool idea, but the incorporation of the pen seems better suited for tablet PC's and not so much for phones and devices of that smaller size. But, if they had really good one-handed functionality, it could be amazing for touch screen phones too. They should continue their research, because these are great ideas.

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  5. It's nice to see a combination of tools instead of a sacrifice. Pens are more accurate for detailed things like sketching, and sausage fingers are quicker for reflex tasks like sliding pictures around. I'm surprised this idea didn't surface sooner.

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  6. Taking the best parts of similar technologies and melding them together is something that should happen more often. I wonder what else could benefit from this philosophy.

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  7. I've always liked the concept of scrapbooking, unfortunately I don't ever really have the time to do that. I do however like the idea of doing digital scrapbooks and I would find this as a fun interactive way to do it. I also like the application of this research to be applied to other areas as well; and it could fit a variety of groups of applications and users.

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